31.12.13ONWARD TO 2014!
2013 was a super important year for CAPY. Though we didn’t release any video games (except for Critter Crunch on the Mac App Store), we spent the entire year building a foundation for 2014, and hopefully beyond! It was a crazy busy year spent working on Super Time Force and Below, but also a year filled with great memories, and *huge* milestones for our studio.
The year began with CAPY snagging #45 on EDGE Magazine’s Developer Awards, which was totally unexpected and also a really great boost to our collective egos.
Next, we kicked off our year with CAPY JAM 3, creating such oddities as Synchroma, Evil Eye and many more crazy little video games, which can be seen on our tumblr right here.
After that, it was time to get down to prepping for Pax East! This year we teamed up with the incredible folks at Double Fine, creating an amazing CAPY X DOUBLE FINE booth and a super cool bundle,
…which included a 3.5 disk filled to the brim with CAPY FINE RACER GP.
At PAX EAST, we showed off the latest levels from Super Time Force, partied with Double Fine and ate a heck ton of oysters.
Our next target was E3, our biggest event of the year for obvious reasons: We announced Below in a super huge way; on stage at Xbox One’s mega conference. It was utterly surreal and huge, and also totally bonkers. Seeing our tiny little wanderer on the screen at E3, alongside giant super-video games like Halo was a moment to be proud of, and really big step for our studio.
Alongside E3, we had the pleasure and honour to be a part of Horizon, organized by our super bud Brandon Boyer, Venus Patrol and the Los Angeles Museum of Contemporary Art. It was the perfect counter-point to E3’s grandeur and madness, and it gave us a chance to discuss Below in a more direct and personal way. Horizon was definitely one of the highlights of the year, and we’re super glad that we were a part of it.
Below’s reveal was received exceptionally well, which made us feel pretty good about our little-big project.
Along the way to E3, Vic & Mike Nguyen created a absolutely stunning piece of Super Time Force art for Into The Pixel, which was presented at E3.
Is the year done yet, I’m already tired! Oh god, we’re only at July!
Well: July held another unexpected honour for CAPY: Apple was celebrating 5 Years of The App Store, and Sworcery was selected as one of the 5 games that defined the incredibly vast spectrum of amazing apps available on the App Store today. It was a tremendous honour, and a nice cherry on top of the amazing Sworcery journey that we have been on.
At this point in the year, we spent most of our time keeping our head down, iterating on STF and Below, working hard to build on the momentum from the first half of the year. With the madness of E3 well behind us, we though it would a good time to release a new Below trailer, one that would show off another side of the project. With that in mind, we put together PAUSE; a long quiet, beautiful moment that helped us take a deep breath in the middle of a busy and challenging year, and a chance to talk to our fans about our future plans regarding Below.
Next was Pax Prime, where we showed off more Super Time Force action, and rocked the Fan Gamer x Attract Mode party with Synchroma! Pax Prime was a total blast, with both Super Time Force and Synchroma receiving a bunch of positive press.
’Twas around this time that we found out that Super Time Force was nominated for an IndieCade Award, which was a tremendous honour for us.
Around the same time, Below found its way to print for the first time, appearing in two beautiful articles: Game Informer and Gamercamp Magazine.
As the year started to wind down, we focused on creating a whole new Super Time Force trailer; one that would focused on explaining the gameplay and main ideas behind the game. Inspired by the brilliant Vi Hart, we created Super Time Force 101, and released it onto the internets. It was super fun to make and was received incredibly well.
Super Time Force 101 also served trailer duty for Double Fine’s Day of The Dev, a crazy fun event that we were happy to be a part of.
Around this time, Nathan Vella flew down to Argentina to deliver an amazing talk at Conferencias Videojuegos 2013, which can be viewed here.
And to wrap up the year, we announced Super Time Force for Xbox One and collaborated with Mojang on a dang cool t-shirt!
HOLY COW. What a year.
And that was 2013 for CAPY! So what does 2014 have in store? Well, we’re getting closer and closer to releasing Super Time Force, which we’re incredibly excited about. We also have some big, exciting new about Below and some (perhaps unexpected) news about other things… 2014 will be the the first year conference goers will get to sit down and play Below, the year we release Super Time Force, and hopefully for us, and for you all, a year filled with good luck, prosperity and love.
All the best from everyone at CAPY! Happy New Year and KOOKABUNGA!
To celebrate the joyous holiday season, Capy + superbrothers + Jim Guthrie are providing a yuletide sale. #Sworcery on iOS and Android will be discounted for about a week, making it a wonderful stocking stuffer for your fancy new devices you got for christmas.
We’ve also made a festive wallpaper (Click here for 1920×1080) in collaboration with our good friend and graphic design mastermind Cory Schmitz, based on his AMAZING #Sworcery Megatome Poster. Coincidentally, this amazing print is on sale via Fan Gamer – GRAB IT HERE.
17.12.13MINECRAFT x CAPY TEE FROM J!NX
Capy has teamed up with the folks at Mojang & J!NX to create a special Minecraft tribute shirt. Designed by Capy artist Vic Nguyen, the shirt combines Capy’s trademark pixel style with the crazy world of Minecraft. We think it’s rad as heck (and pretty cute too).
And just in case you’re one of the 12 people on earth that doesn’t already love Minecraft, check it out here!
05.12.13Xbox! Go to Capy Games!
We’re happy to announce that our insane time-traveling run’n gun platformer Super Time Force is coming to Xbox One. Bringing Super Time Force to Xbox One means that all of our fans that have made the jump to the new generation of consoles can play our game on the fancy new machines they just plugged in, and it also means you can play with the sweet new Xbox One d-pad.
In extra-awesome news, we’ll be self-publishing Super Time Force on Xbox One via the ID@Xbox program.
Of course, Super Time Force is still coming to XBLA as planned. We’re aiming to launch both versions side-by-side, Game Gods willing.
To accommodate development of the Xbox One version, and to make sure we bring you the best game possible, we’re moving the release date. While we had originally intended to release this year, the opportunity to do Super Time Force on Xbox One, plus the sheer insanity of releasing during new console launches meant that moving a few months into 2014 was the best plan for our game.
At Capy, we tend to work on multiple projects at once – in this case, Super Time Force & Below. With these projects, we’re constantly exploring new ideas, and doing so generally means we need to keep our games in the oven for as long as humanly possible. It’s the nature of the beast, but it’s also core to the personality of our studio. We take our time and we aim for the stars, but that often results in the intervals between our games being longer than we (or our beloved fans) may anticipate.
We appreciate the love & support, and see you in 2014!
27.11.13STEAM AUTUMN SALE!
The Steam Autumn Sale has launched, and wallets everywhere are already becoming barren wastelands. As part of this amazing sale, you can get two CAPY games at a massive discount:
The sale is time limited, so if you haven’t had a chance to dabble in Capy’s library of Steam titles, now’s your chance.
On Novemeber 2nd, our friends at Double Fine and iam8bit threw an amazing public event for game fans in San Francisco. They called it DAY OF THE DEVS, and they asked Capy, alongside a handful of other rad devs, to take part. We showed a brand new build of Super Time Force, and even showed a brand new trailer.
Nuzzled between Transistor and Broken Age, we had the chance to hang out and chat with a ton of awesome gamers, all with a beer in our hand. It was an amazing event – one we hope happens again (and again). Thanks to Double Fine, iam8bit and 47 Studios.